Rig Name: Tyrannosaurus Rex Skeleton
By: Joel Anderson
Source: http://www.creativecrash.com/maya/downloads/character-rigs/c/t-rex-2-a-tyrannosarus-skeleton-rig-from-joel-anderson
At first glance, this rig looked similar to the ones we were being
taught in class however some of the controls differed greatly. This
system isn't a terrible one, but its also not as good as the ones we are
using in class. All of the controls with circle icons work just like
they would in class, which is good. However, the trapezoid shapes aren't
very intuitive, they move the geometry in directions that aren't the
direction you're dragging the icon. However, the best thing about this
rig in my opinion is that certain bones have a limit in which you can
rotate them, the bottom jaw of the dinosaur was rigged in a way that the
geometry would never clip through the top jaw and never rotate so far
that the jaw would look unnatural. Another complaint about this specific
rig is that certain bones move individually while other bones with
similar control icons move whole sections as a unit. I wouldn't like to
animate this character, although i do see its potential. I think if it
had a more user friendly setup I'd like to animate it.
No comments:
Post a Comment