Sunday, May 3, 2015

Rig Name: Tyrannosaurus Rex Skeleton
By: Joel Anderson
Source: http://www.creativecrash.com/maya/downloads/character-rigs/c/t-rex-2-a-tyrannosarus-skeleton-rig-from-joel-anderson



At first glance, this rig looked similar to the ones we were being taught in class however some of the controls differed greatly. This system isn't a terrible one, but its also not as good as the ones we are using in class. All of the controls with circle icons work just like they would in class, which is good. However, the trapezoid shapes aren't very intuitive, they move the geometry in directions that aren't the direction you're dragging the icon. However, the best thing about this rig in my opinion is that certain bones have a limit in which you can rotate them, the bottom jaw of the dinosaur was rigged in a way that the geometry would never clip through the top jaw and never rotate so far that the jaw would look unnatural. Another complaint about this specific rig is that certain bones move individually while other bones with similar control icons move whole sections as a unit. I wouldn't like to animate this character, although i do see its potential. I think if it had a more user friendly setup I'd like to animate it. 

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