Character Animation 1 - Activity 4: Blog Posting Part 1
- Explanation of the project for posting
- This was "L'Eggy Walk" an assignment to teach the proper way to execute a walk cycle in 3D animation.
- Tools learned in the class
- We Relearned how to use the graph editor, and explored custom attributes in the channel box. The custom attributes were things like "Lift Heel" and "Toe Tip", we would use those apposed to Rotate Y.
- What tools did you explore on your own.
- The tools i tampered with on my own consisted of channels we weren't supposed to keyframe in the MEL buttons, like "Heel Bank" and those channels. Also, i made a few Extra MEL buttons to assist me in the animating process
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