Wednesday, August 12, 2015

Visual Development: Asset Creation - Part 2

As previously stated, the assets were modeled however, we needed to create the look of the glass being embossed like an old glass coke bottle. So to achieve that we used alpha channels and exploited the bump map to read the alpha.

Here is the embossment if you could not see it previously, due to the small image size Blogger requires.



Here is the alpha itself, it is the "Mark of The Hunter" from Predator

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