Wednesday, August 12, 2015

Visual Development: Asset Creation - Part 1

Here are a few of the things i assembled for my lighting project.

The models were previously assembled but did not contain a cohesive/user friendly UV layout, i assembled the UV layout and used photo reference to make the textures

The Spackle Knife:



The Blue Object (our instructor called it a Pulley, but i have no idea what kind of pulley):


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