Wednesday, May 11, 2016

New Project - Work In Progress


Working on a new piece now that I've graduated school. It feels good to not be constricted by deadlines, however it also means that I will need to stay motivated with no deadlines. As of now, I model and UV a prop for the scene when I feel the urge. Soon I will be back into a good work routine and I can take care of modeling and UVing these props and then set them all up into the scene. I plan on trying out RenderMan in this project. Possibly using SubstancePainter to take care of my props as well, I am not sure if the two are compatible though.

Here is the scene I will be taking a swing at. I'm going to try to make it as real as possible, as its really the only style I know.

 There are a few things in the scene I will be taking some creative liberties on, The posters mainly, the pillows and i would like to make the guitar an electric one.



2 of the easier props that are completed

Lava Lamp





Incense Stick
 


Friday, April 8, 2016

Finals and Graduation: Part 4

My Current Demo Reel. I'll be updating it as I finish new projects.
Click The Title Card to See My Reel
Be Sure to watch in 1080p

https://www.youtube.com/watch?v=_jIJ6Gf9FO0

^^^Click^^^

Finals and Graduation: Part 3

   My last month at school. This was my final piece, based on a photo of a minimalist dining area. The photo was on some site compiling great still life/environment photos. The photo itself was pretty boring, and lacked the ivy which is in my final render. I feel like this piece went over the best out of all my pieces, the simplicity of it really allowed me to focus on details like the spottiness of the wood, the paint flecks in the metal of the chairs, and the dirt along the ground and walls. I especially like the gradient of the asphalt as it reaches the wall, it shows how the weather, people, and time has effected its color and texture from all its time being there. The shader network for the asphalt was probably my most in depth network besides the double sided shader I used for the leaves of the ivy. During the panel review it was suggested that i should put something on the table in the middle, which i agreed with. In fact I had a drinking glasses and a pitcher of lemonade on the table initially but within the time frame i had i couldn't get the look of the liquid filled glasses right. In the future I'll definitely be making some tweaks to this piece to make it better. This was my best piece, which is why it's first in my demo reel.

The Final Piece, after all the render passes were adjusted and color corrected
image was down-res'd slightly to fit

Finals and Graduation: Part 2

This is my second piece for my demo reel. Its the interface for an old boiler that powered the motors for old time tractors. I thought this one had the cleanest topology out of all my pieces. However in the end it didn't make it into my reel, during the panel review of everyone's pieces, all the instructors agreed that something was off about the piece. Mostly that it didn't look old and grimy enough. I spent the last 2 weeks of PCC2 doing grunge/dirt maps exclusively for this piece, but in in the end it just wasn't enough. I planned on fixing it later but my art director/the one grading my piece said it would be best to just abandon it, use it as a learning experience and pick out a new piece to work on. That's what I've done, and I totally cut it out of my final demo reel.


The Final Piece, after all the render passes were adjusted and color corrected
image was down-res'd slightly to fit
 

Finals and Graduation: Part 1

These are the pieces i worked on for my last 3 months at school. Ultimately these pieces would make up my Demo Reel i would send to companies for employment alongside my resume.

   My first piece was based on a still life photography shot of a collection of old skeleton keys laid out on what looks like an old book with a coarse cover. This was my first piece, and in the first week of class I struggled with making progress on it. I initially had done a decent amount of work on the piece in my spare time, thinking that this would put me ahead of the curve. Hoping I would be able to focus on the finite details of the project early into the class. Unfortunately the work i put into the piece prior to the class wasn't satisfactory to the art director who was grading my project, leaving me to start over 100%.
   This felt like a huge blow back but honestly this would be a reoccurring theme in the next few weeks. Not my work being unsatisfactory, but starting certain aspects over from scratch just to get a new feel for it or to fix a certain issue i couldn't resolve with its current build. After starting over in the first week of PFP, then having a whole month to work on it during PCC1 this was my final result. It made it into my Demo Reel but i consider it to be the weaker of the two pieces. It will probably be replaced when I have new assets to add to the reel.

The Final Piece, after all the render passes were adjusted and color corrected
image was down-res'd slightly to fit